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Version 2.0.2 "Tomb Shadow" (14.01.2024)
Requires a 64-bit operating system.
If you have trouble running the game, post your issue on support@labydx.com

Lost Labyrinth DX Version 2.1.0 "Dracolich" (27.01.2024)

  • NEW FEATURE: New trait Free Magic (5 CP: learn new spells from any spell school)
  • NEW FEATURE: Replaced the arcane Identify spell with new Clairvoyance spell (reveals unexplored area of the map)
  • NEW FEATURE: Added nine new magic items
  • NEW FEATURE: Added 4 new monsters: Dracolich, Slimy Doom, Necoqex and Jormungandr
  • NEW FEATURE: Added 3 new unlockable lore perks: Archeology, Revitalizing Charge and Tithe
  • NEW FEATURE: Added a new room: The Demonic Shrine
  • NEW FEATURE: Added a new trait template: The Bard
  • UPDATE: New sound effect when trying to open a locked chest
  • UPDATE: No Magic trait now gives -5 CP (formerly -4 CP)
  • UPDATE: The standard Warrior, Thief and Barbarian templates have been reworked
  • UPDATE: The trait Arcane Shot now only costs 1 CP (down from 2 CP)
  • UPDATE: The trait Heirloom costs 1 CP (down from 2 CP)
  • UPDATE: Nearsighted flaw now gives 3 CP instead of 2 CP
  • UPDATE: Defeating boss monsters now always drops treasure or a golden key
  • UPDATE: Added a couple of new sound effects
  • UPDATE: Added new icon warning if the player is unarmed
  • UPDATE: Reduced the cost of improving Health or Mana at a skill trainer
  • UPDATE: The effect of all potions is now always revealed (no longer need to identify)
  • UPDATE: There is now a 5% chance potions are actually cursed and have bad effects
  • UPDATE: The trait Alchemy now reveals cursed potions
  • UPDATE: Doubled the chance of finding unique items and slightly reduced Legendary find chance
  • UPDATE: Merchant prices of items now increase the deeper you descend into the labyrinth
  • UPDATE: The Merchant trait now also prevents price inflation on deeper dungeon levels
  • UPDATE: Show icon on monsters that are allied through the Charisma trait
  • UPDATE: Added keyboard shortcuts to various screens (buying and selling items for example)
  • BUGFIX: The Anvil room will now properly repair Helmets and Gloves
  • BUGFIX: Buffing or healing spells and abilities will target players before charmed monsters
  • BUGFIX: Fixed potential crash bug with the Chicken curse
  • BUGFIX: The Enchanted Morningstar is now actually enchanted
  • BUGFIX: Charisma now actually gives 15% better item prices instead of only 10%
Dracolich

Lost Labyrinth DX Version 2.0.2 "Tomb Shadow" (14.01.2024)

  • NEW FEATURE: Added a new level up button
  • UPDATE: The Weapon Grandmaster trait now costs 5 CP (instead of 4 CP)
  • UPDATE: Weapon Grandmaster now provides 3 random weapons at start (instead of only 1)
  • UPDATE: Weapon Grandmaster unlocks all combat stances including Offensive and Defensive
  • UPDATE: Calmness is now an Illusion spell instead of Druid Magic
  • UPDATE: Increased UI font scaling for easier reading on high resolution screens
  • UPDATE: Feather Fall and Climbing ropes now costs 25 Energy instead of ending the turn
  • UPDATE: The players turn will no longer automatically end upon entering a new level
  • UPDATE: It is now possible to sacrifice multiple items to the gods to gain boons
  • UPDATE: Improved some inventory icons
  • BUGFIX: Non-magic abilities (like Climbing) should no longer appear in the spell book
  • BUGFIX: Fixed Ancient or Elder mimics not spawning correctly
  • BUGFIX: Helmets and other headgear can now be repaired
  • BUGFIX: Fixed game freeze when selecting the Nearsighted flaw
  • BUGFIX: Possible crash bug using Feather Fall or a rope going down a shaft
Tomb Shadow

Lost Labyrinth DX Version 2.0.1 "Wraith" (29.10.2023)

  • BUGFIX: Fixed crash bug on exploring a room
Wraith

Lost Labyrinth DX Version 2.0.0 "Phoenix" (20.10.2023)

  • NEW FEATURE: Added new trait Shadowdancer (1 CP: unlocks special shadow powers)
  • NEW FEATURE: Added new animation to flying and levitating creatures
  • UPDATE: Added new animation when stuck in a pit trap
  • UPDATE: Detected traps are now 50% more likely to be avoided
  • UPDATE: Improved some tooltip descriptions affected by various Perks
  • UPDATE: Equipping items no longer costs energy and can no longer suddenly end your turn
  • UPDATE: Improved attack animation
  • UPDATE: The Swiftness trait now allows you to drink potions without ending the turn
  • UPDATE: Invisible characters can no longer be ambushed
  • UPDATE: Reworked Diehard trait (1 CP: 50% chance to survive another turn when you would normally die)
  • UPDATE: The Second Wind trait now automatically activates when you would normally die (also works alongside Diehard)
  • UPDATE: New staff piece indicator in Quest Log to see how close we are to winning the game
  • UPDATE: Reworked the Combat Expertise trait so that it is much more useful
  • UPDATE: The trait Combat Training now also provides +1% bonus damage for every point of attack
  • UPDATE: Combat styles are now unlocked by Weapon Mastery traits (the Fighting Styles trait has been removed)
  • UPDATE: Numerous spirit-like ghost creatures now have the Flying ability
  • UPDATE: Flame-filled tiles now deal less damage to the player
  • UPDATE: Tiles that are lit on fire now emit some light
  • UPDATE: The campfire no longer deals damage when moving over it
  • UPDATE: Rebalanced gold cost for some items
  • FIX: Fixed possible input lag and stuttering when moving around
  • FIX: Possible render artifacts in the loading screen with AMD GPUs
  • FIX: Players can no longer simply dismiss the Curse of the Chicken
  • FIX: Fixed graphics glitch on exiting the game on OSX
  • FIX: Possible crash bug when entering a new level while shapeshifted
  • FIX: Fixed small graphics glitch when being ambushed
  • FIX: Invisibility now only increases hit chance without increasing number of attacks per turn
  • FIX: Lore Master now unlocks 4 Perks as the description says instead of only 3
  • FIX: Removed delay stutter when activating items in the inventory
  • FIX: Possible crash/freeze bug when swapping between players
  • FIX: Graphics glitch when swapping between two players on different dungeon levels
  • FIX: Rare crash bug on unequipping an item
  • FIX: Old unusable save games not properly being removed
  • FIX: Added missing text for [LORE_PERK_ALREADY_KNOWN]
Phoenix

Lost Labyrinth DX Version 1.9.2 "Colossus" (23.05.2022)

  • NEW FEATURE: The OSX version of the game is now released!
  • BUGFIX: Fixed the Continue button not working properly
Colossus

Lost Labyrinth DX Version 1.9.2 "Black Dragon" (22.04.2022)

  • NEW FEATURE: Added a new room Arcane Machine (what does it do?!)
  • NEW FEATURE: New trap type: Gas Trap (generates poison clouds)
  • NEW FEATURE: New special level: The Great Hive!
  • NEW FEATURE: New monsters: Iron Imp, the Ant Queen
  • UPDATE: Pick Pocket now steals items more relevant to the target (e.g warrior type monsters carry weapons and shields)
  • UPDATE: Players are dehydrated twice as fast in the Desert level
  • UPDATE: Added the Insect creature subtype
  • FIX: The Goblin King now properly has the Leader trait
  • FIX: Chicken Curse not working properly
  • FIX: Possible crash bug when dying while shapeshifted
  • FIX: Thaumaturgy now actually halves break chance for wands, rods and staves
Black Dragon

Lost Labyrinth DX Version 1.9.1 "Minotaur" (17.04.2021)

  • UPDATE: Added message when an item is about to break
  • UPDATE: Various UI improvements to the Load Game screen
  • UPDATE: It is now possible to refill waterskin and drink water while levitating or waterwalking
  • UPDATE: No Magic now prevents Arcane Archer from being picked as well
  • UPDATE: It is now possible to dismiss conjured items by dropping them
  • UPDATE: The trait Sense Monsters will now reveal chest mimics
  • UPDATE: Breaking petrified statues can now sometimes drop items
  • UPDATE: Create Golem now works on petrified statues
  • UPDATE: Only pause game if detected traps are adjacent to the player
  • UPDATE: Improved some faster animations effects
  • FIX: Shapeshifting should no longer flood the whole quickbar with the stealth ability
  • FIX: Items not dropping to the floor when having a full inventory
  • FIX: Crash bug when targeting abilities and spells near edges of wrapping levels
  • FIX: The spell Portal (Earth Magic) should not work on trees
  • FIX: Summoned creatures not properly unsummoned while its summoner is shapeshifted
  • FIX: Missing particle effects for Sunder Weapon and Sunder Armour
  • FIX: Starting a new game in hotseat now works again
  • FIX: Some UI issues with the quickbar when there were multiple characters in play
  • FIX: Evasion can no longer prevent enemies from attempting to charge
  • FIX: The Alchemical Augementation perk now only boosts potions as intended
  • FIX: The trait Thaumaturgy now actually halves chance for magic items to break
Minotaur

Lost Labyrinth DX Version 1.9.0 "Medusa" (02.04.2021)

  • NEW FEATURE: Added a new room Medusa Garden
  • NEW FEATURE: Added new monsters: Frost Hound, Medusa, Kenku Warrior, Kenku Sorcerer, Kenku Reaver, Greater Jotun, the Lord of Fire, Lurking Horror and the Entropy Weaver
  • NEW FEATURE: New music soundtrack when entering a Demi Plane portal (credits to the composer Juhani Junkala)
  • NEW FEATURE: Shift+Click an active buff will try to recast that spell if possible
  • NEW FEATURE: It is now possible to use your equipped torch to burn away spiderwebs
  • NEW FEATURE: A new Fire Ranged Weapon hotkey that will quickly fire first ammo in inventory against an enemy
  • NEW FEATURE: Added a new spell Thorns (Druid Magic) that deals damage and ignores magic resistance
  • NEW FEATURE: Added new legendary two-handed weapons: The Guard, Celestial Zweihander, Botono Staff
  • NEW FEATURE: Added new rare unique ranged weapon: The Musket
  • NEW FEATURE: New magical rune trap Anti-Magic (dispels all bonus spells from target)
  • NEW FEATURE: Added new menu option for faster animations
  • UPDATE: Shovels and Unearth Treasure (Earth Magic) can now be used diagonally
  • UPDATE: Updated Japanese translations (Thanks to Kui for translating)
  • UPDATE: Updated low-level video rendering and audio codecs
  • UPDATE: Danger Sense now prevents you from being surprised when bumping into invisible enemies
  • UPDATE: Skipping turns will now search surrounding tiles for traps and secrets
  • UPDATE: Characters will search for traps upon entering a new level
  • UPDATE: Buff effects are now ordered by their duration
  • UPDATE: The Gorgon monster (lvl 16) was reworked
  • UPDATE: The weapon enchant Vampyric no longer works against the undead
  • UPDATE: Improved auto-targeting to become smarter (prefer targets you face and enemies with ranged abilities)
  • UPDATE: The Manticore and Thorn Hunter can now have a ranged thorn attack
  • UPDATE: Amount of lore required to learn a new perk increases slightly with each perk already learned
  • UPDATE: Improved new graphics for various monsters
  • UPDATE: The Lava Caverns now contains new unique boss monster the Lord of Fire
  • UPDATE: Try to prevent more than one instance of the game running at the same time
  • UPDATE: The duration of divine Blessings now scale with character level (30 round +1 per 2 character levels)
  • UPDATE: The option to auto-disarm traps using Trap Toolkit no longer requires Trap Expertise
  • UPDATE: Monsters can only call for backup once now, preventing prolonged loops of ambushing and backup calling
  • UPDATE: God of War can now maximum trigger 5 times per level
  • UPDATE: A light source is now required to look at the map (unless user has Night Vision or Cartography)
  • UPDATE: Night Vision now only costs 1 CP (down from 2 CP)
  • UPDATE: Melee hit chance bonus is now halved when attacking unarmed without Martial Arts trait
  • UPDATE: Monsters with Sunder Armour and Sunder Weapon now have a distinct sound effect, animation and message
  • UPDATE: Monsters with regeneration ability now regenerate up to 10% of their max health each turn
  • UPDATE: A magic staff can no longer hold Circle 15 spells
  • FIX: Pickaxes and Shovels are no longer stackable
  • FIX: Fixed various minor issues with the Arcane Storm spell
  • FIX: Targeted spells and abilities can no longer target invisible creatures
  • FIX: Conjured items will now disappear if conjured with no free inventory space available
  • FIX: Numerous minor bugfixes
  • FIX: Minor graphics glitch that could reveal location of hidden doors
  • FIX: Exploit where failing to target a spell would improve casting skill with that spell
  • FIX: See Invisible now prevents you from being surprised when walking into tiles of invisible creatures
  • FIX: Blessing of Wisdom should now properly unlock all perks instead of Blessing of Secrets
  • FIX: The current active character is now always drawn on top of other player characters
  • FIX: Particle effect glitch when using Rune of Recall (Arcane Magic)
  • FIX: Some incorrect language in tooltips and item names
  • FIX: Rings now cost some energy to equip like any other item
  • FIX: The Spider Queen now properly has the Leader trait which makes all Spider monsters more dangerous
  • FIX: Cooldown on the Blessing of Wisdom power
  • FIX: Monsters sometimes spawning on the entrance tile upon entering a new level
  • FIX: Don't display duration for permanent effects
Medusa

Lost Labyrinth DX Version 1.8.1 "Dryad" (05.12.2020)

  • NEW FEATURE: Added two new monsters Dryad (lvl 22) and Deep Elf High Priest (lvl 37)
  • NEW FEATURE: Added a screenshot functionality (bindable in the options screen)
  • NEW FEATURE: It is now possible to sort spells in the spellbook by school of magic
  • UPDATE: Gain +1 attribute instead of new perk when all other perks have already been learned
  • UPDATE: The Broomstick spell (Witchcraft) has a new visual effect
  • UPDATE: Dark Mana now restores 3 additional mana (and minimum amount restored is now 3)
  • UPDATE: Confused monsters can now randomly fire ranged attacks or cast magic on other creatures
  • UPDATE: Angel of Death is now higher ranked than Draconic Lord
  • UPDATE: The notification for special level modifiers is now always displayed on entering a level
  • FIX: God of Secrets no longer improves Spellpower or Mana if the player has the No Magic trait
  • FIX: Fixed incorrect tooltip for Blessing of Secrets and Blessing of Wisdom
  • FIX: The Enthrall spell (Witchcraft) now properly works again
  • FIX: Hymn of the Dead (Spellsongs) not working properly
  • FIX: Player controlled characters are now always drawn properly on top of monsters
  • FIX: Goblin Shamanism perk also gave resistance to physical ranged attacks
  • FIX: Mass Confusion not working properly
  • FIX: Buffing spells should normally not stack
  • FIX: Monster ambushes not working as intended
  • FIX: Various minor typos in tooltips and descriptions
  • FIX: Spells that target items can now be cast from scrolls and wands
  • FIX: Crash bug upon learning all perks in the game
  • FIX: Undead rising from disturbed graves were invisible
  • FIX: Tooltip for the Disintegrate spell claimed it would destroy walls (not since 1.7.0)
Dryad

Lost Labyrinth DX Version 1.8.0 "Ghast" (31.10.2020)

  • NEW FEATURE: New reworked lore system with 30 new Lore Perks that can be unlocked!
  • NEW FEATURE: Thievery (Way of Shadows) now gives ability to steal from shopkeepers
  • NEW FEATURE: Added multiple levels of quickbars. Use CTRL, ALT, SHIFT or F1, F2, F3 or F4 keys to quickly switch.
  • NEW FEATURE: Added new 4 monsters: Ghast (lvl 14), Demonic Vines (lvl 33), Swamp Worm (lvl 35), Unspeakable (lvl 72)
  • UPDATE: Lore Master (Way of Adventure) was reworked along with the new lore system
  • UPDATE: Lore Books will now unlock a new perk when used
  • UPDATE: New character attribute Lore Learning Speed
  • UPDATE: Fast Learning now provides +30% Lore Gain speed
  • UPDATE: Block chance can now prevent ranged attacks (this includes the Parry trait)
  • UPDATE: Maximum range of Arcane Storm (Arcane Magic) is now limited to 12 tiles
  • UPDATE: The duration of spells and abilities is now displayed before casting/activation
  • UPDATE: Updated Japanese translations (Thanks to Kui for translating)
  • UPDATE: Summary of starting attributes and limits is now shown in character generation screen
  • UPDATE: Improved keyboard support in various screens
  • UPDATE: Rebalanced the power of some monsters to be more aligned with similar monsters on that dungeon level
  • UPDATE: Added an activatable ability for the Climbing trait
  • UPDATE: Added the possiblity to dismiss summoned creatures
  • UPDATE: Etheralness (Time Magic) now costs 1 duration per movement through a blocked tile
  • UPDATE: Being Etheral now gives immunity to being stuck in webs
  • UPDATE: Improved smoothness of movement animations
  • UPDATE: Every point of Luck now gives +0.5% chance to avoid Petrify attacks (max 90%)
  • UPDATE: Bounty Hunter trait now gives +50% damage instead of flat +4 damage bonus
  • UPDATE: Added sound effect to Breath of Winter and it will now douse flames on entering a fire tile
  • UPDATE: The Friendly Wizard NPC can now teach the player a new random lore perk
  • UPDATE: Added hidden Reputation modifier that adjusts shop prices, steal chance from shops and shrine boon chance
  • FIX: Future Sight (Time Magic) has now the correct targeting type
  • FIX: Rare crash on level generation
  • FIX: Wisdom no longer attempts to improve Spell Power or Mana when you have the No Magic trait
  • FIX: Text input fields no longer consume all keyboard events
  • FIX: Posssible crash bug with Find Exit used in wrapping levels (thanks to athos for reporting)
  • FIX: Room reveal text is now properly shown again
  • FIX: Stuttering when using Software rendering
  • FIX: Spell effects (like Regeneration) triggering 1 turn after a character has died (thanks to athos for reporting)
  • FIX: Ghost Hunter not properly increasing hit chance and damage vs Ghost monsters
  • FIX: Selling stacks of ammo did not give the proper amount of gold
Ghast

Lost Labyrinth DX Version 1.7.0 "Acolyte" (16.05.2020)

  • NEW FEATURE: Added Shrines which can be used to either gain a boon or a disadvantage depending on luck and traits
  • NEW FEATURE: Added 5 new labyrinth wall varieties and 3 new floor types
  • NEW FEATURE: Added new type of Magic Door that can be unlocked using Mana Crystals
  • NEW FEATURE: Added support for very low resolution screens (lower than 800x600) and 4K+ displays (Ultra HD)
  • UPDATE: Reworked trait Visions no longer reveals rooms but allows you to change it once
  • UPDATE: Word of Healing (White Magic) no longer requires a mana crystal to cast
  • UPDATE: Magic Bandage (Arcane Magic) is now a level 7 spell and also heals 1 life
  • UPDATE: Restoration (White Magic) now also removes Petrification and Fear
  • UPDATE: Disintegrate (Air Magic) no longer destroys wall tiles
  • UPDATE: Increased number of doors and optional passages in the Labyrinth
  • UPDATE: Increased amount of mushrooms growing in the labyrinth
  • UPDATE: The Curse of Kvasir now prevents mapping the current level
  • UPDATE: Increased light level given by the Night Vision trait (about the same as a torch now)
  • UPDATE: Insect Swarm is now less deadly when used by lower level monsters
  • UPDATE: Rebalanced various low-level monsters to be less deadly vs specific builds
  • UPDATE: Reduced length of game by increasing the frequency of staff pieces that appear (once every 10 levels)
  • UPDATE: Reworked Future Sight (Time Magic) now prevents ambushes and from becoming surprised
  • UPDATE: Magic Resistance no longer reduces Arcane damage in addition to resisting magic spells
  • FIX: Petrified monsters cannot move anymore
  • FIX: Chicken Curse not always triggering correctly
  • FIX: Characters with No Magic will no longer gain Mana or Spell Power from special effects
  • FIX: Monsters will no longer conjure additional monsters inside unexplored rooms
  • FIX: The default Barbarian template having invalid trait setup
  • FIX: Curses are now properly removed at the sanctum if the player has the Acolyte trait
  • FIX: Remove Curses (White Magic) not working properly
  • FIX: Monsters will no longer cast spells through unexplored rooms
  • FIX: Permanently losing max health can no longer kill you
  • FIX: Bug causing merchants rooms appear 30% more often than intended
  • FIX: Various minor issues with buttons for the scrollable list UI component (thanks to Max for reporting)
  • FIX: Curse of Kvasir no longer prevents spells and abilities from recharging
  • FIX: Gaining an experience levels no longer also recharges abilities and magic
Acolyte

Lost Labyrinth DX Version 1.6.3d "Death Ooze" (04.04.2020)

  • UPDATE: Improvements and corrections to Japanese translations
  • UPDATE: Dragons and Celestials are no longer immune to sleep
  • UPDATE: Plant and Arcane monsters are now immune to sleep
  • UPDATE: Geniekind and Vegetarian are now exclusive traits
  • UPDATE: Added message and sound effect when Curse of Kvasir prevents learning new lore
  • UPDATE: New targeting cursor for archery attacks
  • UPDATE: Boulders thrown by monsters deal 33% less damage than before
  • UPDATE: Meteor spell damage reduced by 50%
  • FIX: Spell Weaving caused non-magic activatable abilities to cost mana
  • FIX: Lingering items in the quickbar after they are gone from the inventory
  • FIX: Potentional crash bug in wrapping levels when hovering mouse over a monster
  • FIX: Combination of invalid items being equipped in starting inventory
  • FIX: Very rare crash bug when reading corrupt PNG data
  • FIX: Some targeting issues with the mouse cursor
  • FIX: Auto-targeting help not working
Death Ooze

Lost Labyrinth DX Version 1.6.3b "Red Slime" (22.03.2020)

  • FIX: Bug causing always a new level to be generated upon going down stairs
Red Slime

Lost Labyrinth DX Version 1.6.3a "Green Slime" (21.03.2020)

  • NEW FEATURE: Hovering the mouse over a monster will reveal its information and right clicking a tile will examine it
  • UPDATE: Updated Japanese translations (Thanks to Kui for translating)
  • UPDATE: Scrolls are now identified when sold to a merchant
  • UPDATE: The friendly old wizard can now identify your inventory
  • FIX: Slaying beasts with the Hunter trait dropped a lot less meat than intended
  • FIX: Latest message in the event log not always being displayed
  • FIX: Wrapping bug with moving targeting cursor outside edges of the map
  • FIX: Rare crash bug upon exiting a special level
Green Slime

Lost Labyrinth DX Version 1.6.3 "Gargoyle" (21.01.2020)

  • UPDATE: Reduce monster spawn rate to original Lost Labyrinth rates
  • UPDATE: Tweaked max dodge chance for avoiding traps
  • UPDATE: Do not play monster sound effects that are outside line of sight
  • UPDATE: Survivalist and Gluttony are now exclusive from each other
  • UPDATE: Merchant and Diplomacy haggling bonus reduced to 10%
  • UPDATE: Reduced base value of sold items
  • UPDATE: The Evasion trait now works like it did in the original Lost Labyrinth
  • UPDATE: You must now be adjacent to the monster to use the Diplomacy skill
  • UPDATE: Prevent players from getting stuck inside walls
  • FIX: Goddess of Wisdom not unlocking the Blessing of Wisdom ability
  • FIX: Possible crash when typing text in the high-score screen
  • FIX: Prevent Near Sighted exploit
Gargoyle

Lost Labyrinth DX Version 1.6.2 "Frost Demon" (16.11.2019)

  • NEW FEATURE: New trait: Pride (-1 CP: cannot go back a level and refuse help from friendly NPCs and trainers)
  • UPDATE: Death Gaze will now always instantly kill any non-player creatures (e.g summons or charmed monsters)
  • UPDATE: Display number of steps remaining with current energy
  • UPDATE: Double-clicking a spell or ability while in drag mode will now deselect it
  • UPDATE: The game now remembers your last build in the character generation screen
  • FIX: Screenshots in save-games no longer include the menu interface
  • FIX: Bug preventing to abort mixing potions
  • FIX: UI graphics glitch with tooltips
  • FIX: Game freeze when pressing TAB
  • FIX: Zoom out keyboard button not always working correctly
  • FIX: Particle effect for breath attack not working
  • FIX: Possible exploit for lost items still carried in the quickbar
  • FIX: Possible crash bug with Death Gaze effect
  • FIX: Rounding error in inventory GUI weight descriptions
Frost Demon

Lost Labyrinth DX Version 1.6.1 "Efreet" (16.11.2019)

  • UPDATE: Change instruction set to support older CPU types (e.g Intel Pentium)
  • UPDATE: More robust highscore submissions
  • FIX: Fix death message when killed by a trap
  • FIX: Fix possible crash bug when wishing for Immortality from the Genie Lamp
  • FIX: Temporal Rifts triggering only 1/10 of the time as it should
  • FIX: Bug causing a larger number of traps to be generated each level
  • FIX: Crash bug when opening blue chest in the Guarded Treasury room
Efreet

Lost Labyrinth DX Version 1.6.0 "Djinni" (03.11.2019)

  • NEW FEATURE: New trait: Swiftness (1 CP: picking up items does not cost any energy)
  • NEW FEATURE: New trait: Diehard (1 CP: Survive one extra turn when above 10 hp after receiving a killing blow)
  • NEW FEATURE: New trait: Troll Blood (2 CP: 50% chance to heal 1 life at end of every turn and immune to Bleeding)
  • NEW FEATURE: New trait: Geniekind (5 CP: Do not require food or water, +50 Lightning Resist and heal life in the Nexus)
  • UPDATE: Characters with the Trap Lore trait can now attempt to auto-disarm detected traps
  • UPDATE: The Combat Expertise trait no longer provides the benefit of Diehard trait
  • UPDATE: Elf Blood is now exclusive from the No Magic trait
  • UPDATE: God of Magic is now exclusive from the No Magic trait
  • UPDATE: Reverting out of shapeshift form now ends the turn
  • UPDATE: The Pickaxe can now be used to destroy Ice Blocks
  • UPDATE: The spell Destroy Boulder (Earth Magic) can now be used to destroy Ice Blocks as well
  • UPDATE: Added new bindable keyboard button to delay turn to after the next player character (e.g hot-seat or summons)
  • UPDATE: Will o' Wisps can now cause Blindness
  • UPDATE: The trait Trap Lore has been renamed to Trap Expertise to avoid confusion with the lore type for traps
  • UPDATE: Traps will now appear from level 3 and below (previously level 4 and below)
  • UPDATE: Breaking free from webbed tiles now show chance of success
  • UPDATE: Traps are slightly more dangerous to be more like the original Lost Labyrinth
  • UPDATE: Traps require now to be identified with Trap Lore when detected (avoiding or triggering a trap will identify it)
  • UPDATE: Percent chance to avoid traps that are not detected are now limited by the Luck ability
  • UPDATE: Players gain +30% chance to avoid traps that have been both detected and identified
  • UPDATE: Conjured items can no longer be the target of the Sword to Ploughshare spell
  • UPDATE: High Magic can no longer shape spells that require Mana Crystals or recharging
  • UPDATE: Disintegrate (Air Magic) now costs about twice as much mana to cast
  • UPDATE: Portal (Earth Magic) mana cost reduced from 12 to 8
  • UPDATE: Shape Magic (High Magic) now costs 5 mana instead of 4
  • UPDATE: Arch-Magic (High Magic) now costs 10 mana instead of 6
  • UPDATE: Etheralness (Time Magic) now costs more mana, reduced duration and can only be cast once per level
  • UPDATE: The Teleport spell (Time Magic) now has max range of 3 tile plus 1 per 8 spell power
  • UPDATE: Damage from starvation and dehydration now scales exponentially as it gets worse
  • UPDATE: Trait selection screen had some usability improvements
  • UPDATE: Sense Earth now also reveals stone boulders
  • UPDATE: Ice Ward (Water Magic) now lasts 10 turns longer
  • UPDATE: Invulnerability (Warlock Magic) now truly reduces all physical damage taken to 0 (instead of 75% reduction)
  • UPDATE: Magic Master (High Magic) mana cost reduced from 4 to 2
  • FIX: Single use bonuses like Goddess of Healing should now properly work once per player instead of only once
  • FIX: Blacksmithing added Mend Item spell instead of Repair Equipment skill to the quickbar
  • FIX: Dispel Magic no longer removes toggle abilities like Stealth
  • FIX: Merchant Room being generated with a blocked exit causing players to be trapped (thanks to kongxinga for reporting)
  • FIX: The current active player is always rendered on top of other players
  • FIX: Rare bug where dying in shapeshifted form could count as a game loss
  • FIX: Activating Repair Equipment while no valid target would enter a loop of invalid target messages
  • FIX: Fix some minor audiovisual bugs with magic effects
  • FIX: The Scimitar of Venom was Mundane instead of Rare
  • FIX: The Curse Rune trap would transport player back 2 levels at 85% chance instead of 15% chance
  • FIX: The examine tile ability could reveal hidden traps, doors and treasure
  • FIX: Trap removal can now only be done on traps that are actually detected
  • FIX: Prevent casting Alternate Timeline inside the demi-plane
  • FIX: Gem Blast (Earth Magic) now correctly costs 4 mana instead of 1
  • FIX: Winning the game now properly removes the completed save file
  • FIX: Accolade Death Knight (Black Magic) will no longer destroy two summoned Skeletons when cast
  • FIX: Etheralness not always working as it should
  • FIX: Some light effects not being updated at the end of spell effects
  • FIX: Some issues with the scrollbar GUI component were resolved|
  • FIX: Various distance calculation issues with levels with wrapping edges
  • FIX: Zoom out button not working correctly
  • FIX: Possible crash when generating a river
  • FIX: Crash bug when looking at traits of a summoned creature with natural flight
  • FIX: Crash bug on explosions with lighting effects near the edges of the map
  • FIX: Rare crash bug on casting Alternate Timeline
Djinn

Version 1.5.0b "Fire Demon" (20.09.2019)

  • UPDATE: Reduced the cost of ammunition by about 50%
  • UPDATE: Reduced value of mushrooms
  • FIX: Ammunition duplication bug when selling bullets or arrows to merchants
  • FIX: Fixed crash bug in levels with wrapping edges
Fire Demon

Version 1.5.0 "Ettin" (29.07.2019)

  • NEW FEATURE: Added support for up to 4 player hot-seat gameplay!
  • NEW FEATURE: Added an additional merchant room variant
  • NEW FEATURE: Added a sort button to the inventory
  • UPDATE: The amount of monsters spawned in each level reduced by 33%
  • UPDATE: Peddlers and small merchants can now randomly appear from level 1 (previously only at level 10 and above)
  • UPDATE: Woolen Mittens now give +15 Cold Resistance instead of only +5
  • UPDATE: Spark (Fire Magic) mana cost increased from 2 to 3
  • UPDATE: Improved UI feedback when wielding two-handed weapons
  • UPDATE: Speed up combat animations by 25%
  • UPDATE: Halved the amount of traps in the spiral trap room challenge
  • UPDATE: Added Necrophobia and Treasure Hunter to the Thief class template
  • UPDATE: The Heirloom trait and selling items to merchants no longer awards high-score points for finding gold
  • UPDATE: Added an additional quickbar button mapped to number key 0 (total 10 buttons)
  • UPDATE: Removed references to legacy unused monster traits (e.g Charm Immunity)
  • UPDATE: The quickbar now fills with useful items, skills and spells for new players (depending on selected traits)
  • UPDATE: Reduced base amount of gold found in the Labyrinth
  • FIX: Auto-equip second dagger if we have the Two-Weapon Fighting trait
  • FIX: Incorrect transparency for Zombie Ettin monster
  • FIX: Incorrect tooltip for Treasure Hunter start with 3 Gold Keys, not 3 Silver Keys
  • FIX: Rare crash bug when opening blue chests in rooms
  • FIX: Prevent using magic skill trainers when player has No Magic trait
  • FIX: Trap Lore being applied twice to the Find Traps skill
  • FIX: UI layout issue when trading with the merchant in specific screen resolutions
  • FIX: Bug causing chests to always contain Mundane rarity items
  • FIX: Tooltips sometimes appearing below the quickbar
  • FIX: Players with Vampirism can no longer drink water drops
  • FIX: Fix increased dependency for shared libraries regression on Linux
  • FIX: Death message due to walking on magma is now correctly displayed
Ettin

Version 1.4.2 "Vampire" (21.06.2019)

  • NEW FEATURE: New trait: Vampirism (4 CP: Drink blood instead of food and water, batshape and adjusts resistances)
  • NEW FEATURE: Added game hints to introduce new players to the game
  • NEW FEATURE: Now possible to change input controls in the options screen
  • UPDATE: Damage from magical effects created by monsters reduced by 30%
  • UPDATE: Game will now remember last used character name and auto-fill it for you
  • UPDATE: Various minor UI usability improvements
  • UPDATE: The Frail trait now gives -50 Physical Resistance instead of halving max life
  • UPDATE: The first 4 levels is more likely to contain items that are very useful early in the game
  • UPDATE: Mundane chests are now more likely to contain tool items
  • UPDATE: Reduced monster melee and ranged damage by about 1 on average
  • UPDATE: Increase starting life points from 12 to 20
  • UPDATE: Added support for trilinear filtering when using OpenGL render backend
  • FIX: Characters with No Magic trait can no longer activate the Nexus
  • FIX: Avoid crash when invalid language name was selected in the configuration file
  • FIX: Rare bug in level generation that could cause the exit to disappear
Vampire

Version 1.4.1 "Witch" (25.05.2019)

  • NEW FEATURE: New trait: Witchcraft (2 CP: Unlocks spells from the Witchcraft school of magic)
  • NEW FEATURE: Added new spell Summon Star Faerie (Star Magic)
  • NEW FEATURE: Added new spells that shapeshifts the caster into another creature (Wolf Shape, Dragon Shape, etc.)
  • NEW FEATURE: The evil Chicken Curse has been added into the game!
  • NEW FEATURE: Highscores can now be submitted to an online leaderboard
  • UPDATE: Japanese translations have been updated for latest version (Thanks to Kui for translating)
  • UPDATE: The Danger Sense trait now prevents player from losing their turn due to surprise attacks
  • UPDATE: Blindness and Paralysis is now less severe on hit chance with attacks
  • UPDATE: The Vegetarian and Hunter traits are now mutually exclusive
  • UPDATE: Magic Apple spell mana cost reduced from 5 to 3 (Druid Magic)
  • UPDATE: Exiting the character screen should now be more responsive (e.g activating a spell item in inventory)
  • UPDATE: Stasis (Time Magic) mana cost reduced from 5 to 4
  • UPDATE: Sense Water (Water Magic) mana cost reduced from 5 to 4
  • UPDATE: Area magic like Exorcism or Aurora can now be blocked by Magic Resistance
  • UPDATE: There is now an upper limit to how much attributes can improve due to magic, equipment and traits
  • UPDATE: The Crippled trait now doubles movement cost instead of halving energy
  • UPDATE: Can now select preferred render driver in the options menu
  • UPDATE: Revised calculations for hit chance in combat
  • UPDATE: Combat Expertise attack bonus is now +5 per stack instead of +10
  • UPDATE: Percent chance to lift portcullis is now displayed in the message log
  • FIX: Monsters no longer appear on the entrance tile when entering a new level
  • FIX: Possible input delay stutter upon end of turn
  • FIX: Rare random crash upon entering a new level
  • FIX: Incorrect description of High Magic example spells
  • FIX: The Elder Lich is now Undead
  • FIX: Typo in some english translations
  • FIX: Some rare crashes when changing graphics options
Witch

Version 1.4.0 "Gold Dragon" (17.04.2019)

  • New Feature: New trait: High Magic (2 CP: Unlocks spells from the High Magic school of magic)
  • New Feature: New trait: Old Gods (1 CP: Gives +50 Cold Resistance and doubles Eye of Udjat bonus)
  • New Feature: New trait: Paladin (2 CP: Gives +40 Undead Lore, Fear Immunity and regain 1 life and mana on killing undead)
  • New Feature: New trait: Dragon Slayer (1 CP: Gives +40 Dragon Lore, Fear Immunity and awards gold on killing dragons)
  • New Feature: New trait: Step-Up (2 CP: Destroying enemies in melee combat does not end the turn)
  • New Feature: New trait: One-Eyed (-1 CP: Gives -5 Perception and halves ranged hit chance and ranged dodge)
  • New Feature: New trait: Shield Bash (1 CP: Block Chance is added to Melee damage bonus and can push enemies with melee)
  • New Feature: New trait: Blacksmithing (2 CP: Can repair weapons and armour plus enchant weapons with gems)
  • New Feature: New trait: Arachnophobia (-1 CP: Halves hit chance vs spiders and cannot sneak past them)
  • New Feature: New trait: Necrophobia (-2 CP: Halves hit chance vs undead and cannot sneak past them)
  • New Feature: Added remaining health and armour bars for enemies who are injured
  • New Feature: Added 10 new magical potion effects
  • New Feature: Added new Water Magic spell: Conjure Water Elemental
  • New Feature: Added 12 new unique magical effects for weapons (e.g glow in dark or dragon slaying)
  • New Feature: Added 14 magical weapons with special abilities
  • New Feature: Added 8 new randomizable weapons and 1 new magic robe
  • New Feature: Added a new monster: The Spellforged Golem
  • New Feature: Added a new room: The Forgotten Forge (repair items and Blacksmiths create a free weapon)
  • UPDATE: Active buff/debuff icons on top of creatures is now only drawn on monsters
  • UPDATE: Pick Pocket now displays visual cue of what item was stolen
  • UPDATE: Improved tooltips of various traits and spells
  • UPDATE: The Visions trait now gives +1 random Lore bonus on using the Sanctum (max once per level)
  • UPDATE: Reworked how damage resistances worked (resistances above 50 give logarithmic damage reduction up to 90%)
  • UPDATE: Spell Scrolls are now less likely to contain higher level magic
  • UPDATE: New and improved icons for various spells and abilities
  • UPDATE: The Fear spell will now also apply a debuff reducing attack, block and spell cast chance by 25%
  • UPDATE: Paralysis and Blindness will now also severely reduce the block chance with shields
  • UPDATE: Several monsters have now learned the Fear spell!
  • UPDATE: Goblin Shamans are now less likely to drop rare treasure
  • UPDATE: The Bravery spell now provides immunity against Fear
  • UPDATE: Added animation when grabbing items lying around on the floor
  • UPDATE: Players can now get stuck in Pit Traps without Climbing, Flying or Escape Artist (50% chance to escape)
  • UPDATE: Thaumaturugy no longer starts with Ancient or Legendary Wands, Staves or Rods.
  • UPDATE: Equipping items now costs 35 energy
  • UPDATE: Reduced damage taken from monsters who explode on death
  • UPDATE: Reduced damage taken from advanced pit traps
  • UPDATE: Selling equipment to a merchant will now also repair the item
  • UPDATE: Selling potions to a merchant will now identify what kind of potion you just sold
  • UPDATE: Curse of Seth and Mana Void now also affects summoned creatures
  • UPDATE: A message is now displayed if healing fails due to the Curse of Hex
  • UPDATE: Any active effects end at the start of your next turn instead of the end of your previous turn
  • UPDATE: Protection from Petrification can now be cast on friendlies and will also dispel any ongoing petrification
  • UPDATE: Reworked Petrification: No longer instant-death effect but skips your turns and deals damage over time.
  • UPDATE: Death Gaze is no longer an instant death effect, but instead deals 50% of max life in damage
  • UPDATE: Fire Lance deals less damage but also costs less mana
  • UPDATE: Ambushes will never happen more than once every 10 rounds
  • UPDATE: The Sturdy trait no longer reduces bleed damage to 0
  • UPDATE: Damage reduction now has a chance to reduce 1 damage to 0 (e.g 33% reduction has 1/3 chance to ignore damage)
  • UPDATE: Aura of Fire will now burn away sticky webs
  • UPDATE: Traits for current character is now displayed in the ability screen
  • UPDATE: Poison Protection spell now costs 3 mana instead of 5
  • UPDATE: Increased duration of various beneficial spells
  • UPDATE: Waterdrops now restore 20 instead of 10 hydration
  • UPDATE: Base carry capacity increased from 50 to 75
  • UPDATE: Base spell casting chance increased from 25 to 50
  • UPDATE: Weapons are now less likely to break
  • UPDATE: Rebalanced various low-level monsters to have less attack
  • FIX: Monsters spawning without full armour recovered
  • FIX: Fear will now scare away from the casters location instead of from the current tile we are standing on
  • FIX: Incorrect message displayed on Counter-Attack
  • FIX: Item description tooltips will now automatically resize if needed
  • FIX: Possible crash bug on exit
  • FIX: Negative perception no longer reduces light radius by less than 1 square
  • FIX: Some incorrect estimations for spell mana cost
  • FIX: Bug causing shovels to always have only 1 durability
  • FIX: Waterskin not losing durability when used
  • FIX: Numerous monsters not using their ranged abilities or spells
  • FIX: Transparency issues with various monster sprites
  • FIX: Non-flying creatures are now properly rendered when submerged in water
  • FIX: Rune traps having little or no effect when encountered at very low levels
  • FIX: Possible crash bug on triggering a rune trap
  • FIX: Crash bug on drinking a full mana restoration potion
  • FIX: Web throw animation not working
  • FIX: Fire Aura actually melts Ice Blocks now
  • FIX: Incorrect sorting in high score
  • FIX: Extra whitespace appearing on newlines
  • FIX: Bleeding damage now correctly bypasses armour
  • FIX: Summon Satyr destroying the tile it was cast on
  • FIX: Stutter in Second Wind animation
Gold Dragon

Version 1.3.5 "Griffin" (23.03.2019)

  • NEW FEATURE: New trait: Spellsongs (2 CP: Unlocks various bardic spellsongs)
  • NEW FEATURE: Added new rare item: Eye of Udjat (user gains an experience level)
  • NEW FEATURE: Added new uncommon item: Heartstone (restores all life, mana and armour)
  • UPDATE: Improved new icons for some pixelated potions
  • UPDATE: Casting Mage Armour now refills the same amount of armour as it provides
  • UPDATE: New improved icons for various spells
  • UPDATE: Armour Regeneration will now have a bigger effect even if you have low max armour
  • UPDATE: Monsters that cause diseases are now less deadly than before
  • UPDATE: Monsters now deal up to 20% less damage in melee attacks
  • UPDATE: God of Magic now also restores 2 Mana upon giving its bonus
  • UPDATE: Halved the duration of Protection from Death
  • UPDATE: Summoned creatures are now more powerful than before
  • UPDATE: Martial Arts now gives +15% chance to cause Paralysis instead of Block Chance
  • UPDATE: New and better-looking targeting cursor for various spells
  • FIX: Incorrect Find Exit spell icon transparency
  • FIX: Activating scrolls in inventory now closes the inventory before resolving the spell
  • FIX: Fixed some issues with incorrect lighting effects
  • FIX: Incorrect free cast message for abilities that originally cost no mana
  • FIX: Spell Weaving now does not affect abilities that cost no mana to use
  • FIX: Chrono Shield now correctly triggers with 25% chance instead of 24%
  • FIX: Dark Gray mushrooms appearing bright yellow
  • FIX: Unobservant giving 50% bonus instead of penalty to Ambush Reduction
  • FIX: Drain Life not restoring any health if it killed the target
  • FIX: Fear will no longer scare targets through unexplored rooms
  • FIX: Some GUI layout issues with line wrapping
  • FIX: Neutralize Poison now correctly targets friends and not enemies
  • FIX: Fix some issues with Sacrificial Prayer
  • FIX: Particle and targeting cursor being drawn at wrong position when zooming
Griffin

Version 1.3.4 "Green Hornet" (23.02.2019)

  • NEW FEATURE: Added two new monsters: The Zombie Crab (water type) and the Thorn Hunter (plant type)
  • NEW FEATURE: Added a new rare magic Broad Axe weapon
  • NEW FEATURE: Added new trait: Pack Mule (1 CP: Increases inventory size and carry capacity)
  • UPDATE: Improved compression on game data to reduce download size about 30%
  • UPDATE: Improved some english language strings
  • UPDATE: Improved random generation
  • UPDATE: The Combat Expertise trait now only triggers when you have at least 10 health
  • UPDATE: Improved various UI sound effects
  • UPDATE: A notification is shown when player tries to open spellbook while having the No Magic trait
  • UPDATE: Reduced pixelation of various bone tiles
  • UPDATE: Added small delay when failing to escape a webbed tile
  • UPDATE: New sound effect for disarming traps
  • FIX: Fixed incorrect Sacrificial Prayer skill appearing
  • FIX: Preload audio configuration option not working correctly
  • FIX: Magic Bandage (Arcane Magic) should be Circle 9 spell not Circle 4
  • FIX: Possible crash due to a data race condition when picking up items
  • FIX: Very rare crash when rendering text in trait selection screen due to glyph caching
  • FIX: Various sound effects not playing correctly
  • FIX: Starting the game with the Veteran trait no longer plays the level up sound at triple volume
  • FIX: Bone Lurkers will no longer rise on tiles that already contains a monster
  • FIX: Fixed exit of the prison room being blocked by a wall
  • FIX: Items without durability being damaged and automatically unequipped
  • FIX: Spell cast chance underflow with high encumbrance causing guaranteed cast chance
Green Hornet

Version 1.3.3 "Archmage" (26.01.2019)

  • NEW FEATURE: Added new room: The Wizard. This friendly old wizard might be helpful (unless you are an Outcast)
  • NEW FEATURE: Added new room: Forgotten Library. Uncover ancient lore and arcane scrolls here
  • NEW FEATURE: Added new room: Alchemist Lab. Grab some useful magical potions here!
  • NEW FEATURE: Added new room: Undeground Forest. Reap the fruits of this tranquil grove
  • NEW FEATURE: Added new room: Mykonid Colony. Encounter Mykonid monsters and grab some mushrooms here
  • NEW FEATURE: Added new room: Prison. This guarded compound might hold some values
  • NEW FEATURE: Added new room: Dragon Vault. A treasure vault guarded by a powerful dragon
  • NEW FEATURE: Added new room: Lonely Brazier. This lit room can help you navigate the Labyrinth
  • NEW FEATURE: Added new room: Spiral Trap. Treasure protected by a deadly spiral of traps and obstacles
  • NEW FEATURE: Added new room: Prayer Statue. Pious heroes can pray and sacrifice to the gods for a blessing here
  • NEW FEATURE: Added two new Arcane Spells: Protective Charm (wards against harm) and Magic Bandage (cures bleeding)
  • UPDATE: Added new status: Bleeding. Bleeding causes damage each turn (ignores armour) until removed by specific effects such as Healing Herbs or various magic.
  • UPDATE: Added new Circle 12 Warlock spell: Gaseous Form
  • UPDATE: Exploring a room now also updates the AutoMap with the entire room contents
  • UPDATE: A merchant or a skill trainer will now appear at least once every 7 dungeon levels
  • UPDATE: Optimizations to reduce memory usage and save game size by about 30%
  • UPDATE: Improved grass graphics
  • UPDATE: The Restoration spell (White Magic) now cures bleeding and paralysis
  • UPDATE: Regeneration spell (Druid Magic) grants immunity to bleeding
  • UPDATE: Restoration spell (White Magic) cost reduced from 12 mana to 8 mana
  • UPDATE: Spear Traps now cause bleeding
  • UPDATE: The Bloodlust Trait no longer gains damage bonus but now causes Bleeding on any physical attack
  • UPDATE: Berserk trait no longer gives +25% physical damage resist. Instead provides damage bonus based on health lost
  • UPDATE: Various monsters such as Vampires can now cause Bleeding
  • UPDATE: The Focus spell was moved from Arcane Magic to High Magic and renamed to Magic Mastery
  • UPDATE: Consuming food, drinking water or reading books now consumes energy
  • FIX: Solved some inconsistencies in spell targeting logic
  • FIX: False warning on game startup about a missing Warlock spell icon
  • FIX: Issue when using Visions or the Foresight spell on different sections of an unexplored room
  • FIX: Possible issue where trainers could refuse to train you, thinking they already had trained you before
  • FIX: Rare issue of buried treasure not always being hidden
  • FIX: Wish for Immortality makes user actually immune to physical damage and magic for 40 turns now
  • FIX: Incorrect graphic icon in Gaseous Form
  • FIX: Possible render issue when generating random room graphics
  • FIX: Solved some issues when generating Labyrinth levels with rivers
  • FIX: Minor GUI layout issues
  • FIX: Fix level generation bug for the Demi-Plane randomly appearing as a special level which would prevent progress
  • FIX: Characters with armour now start the game with all armour points restored
Archmage

Version 1.3.2 "Cherub" (15.12.2018)

  • NEW FEATURE: Added new trait: Warlock (2 CP: Unlocks all spells from the Warlock school of magic)
  • NEW FEATURE: Added new trait: Sling Mastery (1 CP: Starts with sling weapon and gains 100% damage bonus using slings)
  • NEW FEATURE: Added a new school of magic: Warlock Magic (focuses on warfare and physical combat spells) with 15 new unique spells. Example spells include Elderitch Shield, Conjure Magic Weapon or Invulnerability.
  • NEW FEATURE: Added conjured items. These items can be created by magic or other effects. These items cannot be dropped or sold and will disappear when their duration runs out
  • NEW FEATURE: Added 3 new magic potions (Potion of Levitation, Potion of Fire Aura and Shadowcloak Potion)
  • UPDATE: Perception now increases vision range gained from light sources (each perception gives +1%)
  • UPDATE: Rendering has been optimized by batching render operations
  • UPDATE: Removed delay when looting items from chests when there is only one player controlled character
  • UPDATE: Improved graphics for various monsters
  • UPDATE: Fear no longer works against plant-type monsters nor constructs
  • UPDATE: Optimizations to reduce binary size by 50%
  • UPDATE: The game now uses HTTPS instead of HTTP for checking for new version release
  • UPDATE: Optimized auto-save feature which is now about ten times as fast as before. Save times could cause significant slow-downs in the late game with big levels.
  • UPDATE: Traps now always have a small chance to trigger even at 100% trap evasion and above
  • FIX: Error sound not playing when dropping an item that cannot be dropped
  • FIX: Graphical glitch when zooming in or out
  • FIX: Aspect ratio issue on the compass rose in the auto-map screen
Cherub

Version 1.3.1 "Mimic" (07.11.2018)

  • NEW FEATURE: Added support for running native binaries on macOS! (compiled and tested on macOS "High Sierra")
  • NEW FEATURE: Added new trait: Second Wind (1 CP: Regain 50% of max health once per level)
  • NEW FEATURE: Added new trait: Dangerous Route (-1 CP: Increases dungeon level by 5 and makes levels more dangerous)
  • NEW FEATURE: Added new trait: Drunkard (-1 CP: Halves hydration from non-alcoholic beverages)
  • NEW FEATURE: Added Chest Mimic monsters: Common Mimic (mundane chests), Elder Mimic (blue chests) and Ancient Mimics (green chests)
  • NEW FEATURE: Added new 9th level Earth Magic spell: Mending (restores lost armour)
  • NEW FEATURE: Added new 11th level Earth Magic spell: Acid (destroy all armour and deal damage based on armour destroyed)
  • NEW FEATURE: Added new 2nd level Black Magic spell: Fear (makes non-undead flee away from caster)
  • NEW FEATURE: Added two new types of orcish armour and two rare magical helmets
  • NEW FEATURE: Added new sling bullet type: Arcane Bullets (deal magic damage and ignores armour)
  • NEW FEATURE: Added new magic items: Lamp of Longburning, Crystal Ball, Bow of Truestriking and the Headhunter mace
  • NEW FEATURE: Added new room: Lord of the Undead (dangerous trap room with undead boss monster)
  • NEW FEATURE: Added new room: Spider Queen (webbed chamber with the Spider Queen blocking the exit)
  • UPDATE: Changed the main theme song to a remixed version of the original which is calmer and less intense
  • UPDATE: New trait set for the Warrior template class
  • UPDATE: Blessings gained from Way of the Gods traits are now more useful and powerful than before
  • UPDATE: Improved graphics for various monsters
  • UPDATE: Base trap detection chance was increased by 20% - one would expect to be on the lookout for those
  • UPDATE: The trait Visions now only costs 1 CP and no longer gives +30% Find Traps and Find Secrets
  • UPDATE: God of Magic now improves casting skill with all known spells when using the Nexus
  • UPDATE: Doubled the chance for God of War bonus to trigger from 1% to 2%
  • UPDATE: Successfully disarming and dodging traps can now increase Trap Lore
  • UPDATE: Missing an attack on a sleeping monster will now wake them up
  • UPDATE: Increased max hit chance versus sleeping monsters to 100% (normally 90%)
  • UPDATE: The game will now detect and use the native display resolution on first startup
  • UPDATE: The high-score will now start initially empty instead of being filled with computer generated scores
  • UPDATE: A heroes final words are now displayed in the high score
  • FIX: Fixed bug causing numerous high-level monsters like Beelzebub or Cherub almost never to appear in the game
  • FIX: Possible crash bug on game start after selecting the Ring Mastery trait
  • FIX: Most spells are learned at 5 spell power lower than before as intended
  • FIX: Minor layout issue causing incorrect line-wrapping in tooltips
  • FIX: Transparency issue when rendering grayscale images
  • FIX: Trap Lore now properly increases trap detection chance
  • FIX: God of Wealth now actually provides +25% Gold Find as its description says it should
  • FIX: The Traps Triggered statistic is now properly counted
  • FIX: Incorrect UI scaling in the merchant screen leading to stretched aspect ratio
  • FIX: God of Magic not unlocking the Blessing of Magic ability
  • FIX: Incorrect string displayed when casting Genocide when missing an Onyx gem
  • FIX: Way of the Gods trait now only trigger once per Sanctum/Nexus as intended
  • FIX: Cloaks being unequipped when player is hurt in combat
  • FIX: Removed external Linux dependency on libsnd
Mimic

Version 1.3.0 "Salamander Mystic" (07.10.2018)

  • NEW FEATURE: Added a new room: The Rat King chamber. Quickly destroy him before his minions overtake the Labyrinth!
  • NEW FEATURE: Added a new items: Grapes, Clove Herb, Honey, Cheese and Alcoholic Beverages (beer, wine, cider)
  • NEW FEATURE: Add new trait: Drunken Master (ingest alcoholic beverages to heal and boost combat prowess)
  • NEW FEATURE: New trait Martial Arts (improves unarmed attacks and scales with fighting skills)
  • NEW FEATURE: Added new trait Combat Expertise (+10 Attack per miss, reset when hit or moving)
  • NEW FEATURE: Added new Black Magic spell Control Undead (charm undead creatures in 3x3 area)
  • NEW FEATURE: Add new Fire Magic spell Dominate Fire (charm all fire creatures in the level)
  • NEW FEATURE: Added support for loading new languages and added Japanese translation (Thanks to Kui for translating)
  • UPDATE: Removed Battle Lust trait. Blood Lust now gives +1 Attack per 2 Strength.
  • UPDATE: Strong, Agile, Perceptive, Constitution, Magic Talent and Lucky now give 1 attribute every 2 levels instead of every character level gained.
  • UPDATE: Added a new character template: The Monk
  • UPDATE: The graphics for numerous item icons has been improved
  • UPDATE: Reworked inventory screen which is now merged with the character info screen
  • UPDATE: Weapon damage system was reworked and simplified
  • UPDATE: Added a new concept of Finesse weapons, which allows using Dexterity instead of Strength for determining weapon damage (e.g Rapier, Dagger or Katana are Finesse weapons)
  • UPDATE: The Duelist trait now gives +50% damage with Finesse weapons
  • UPDATE: The Ranger now has the Dual Weapon Fighting trait instead of Dodge
  • UPDATE: All item weights were tweaked and reworked
  • UPDATE: Selecting the Dual Weapon Fighting trait now gives an additional dagger upon entering the Labyrinth
  • UPDATE: Reduced the spawn rate of magic scrolls just lying around in the Labyrinth
  • UPDATE: Increased chest loot animation speed
  • UPDATE: The Stupid trait is now exclusive from Fast Learner
  • UPDATE: Reworked Evasion trait and reduced overall Dodge chance
  • UPDATE: Luck now affects the chance to dodge attacks and traps
  • UPDATE: Split hit chance into separate melee and ranged attributes. Existing magic items and traits have been updated appropriately.
  • UPDATE: Minor balance tweaks to various monsters, spells and abilities to reduce difficulty in early game
  • UPDATE: New players now begin with 1 Mana Crystal per Way of Magic trait selected
  • UPDATE: The Druid spell Talk With Animals now also Charms the beast
  • FIX: Fixed Fletchery trait sometimes generating sling bullets
  • FIX: Fix missing Armour icon on the status bar indicators
  • FIX: Fix fire icon missing in Breath of Winter spell description
  • FIX: Crash on exiting game while having a summoned creature active
  • FIX: Fixed some missing translations
  • FIX: Fixed bug that caused base Arcane Lore always to be 0
  • FIX: Possible crash on triggering a Curse Rune trap
  • FIX: Shield of Kings not giving armour protection as it should
  • FIX: Particle effects being rendering incorrectly while zooming
  • FIX: The Assassins Boots no longer make a metal sound when grabbed
  • FIX: The White Magic spell Summon Angel is now properly of Circle 10 instead of 1
  • FIX: Spell Cast chance is now properly displayed in the Quick Bar
  • FIX: The Acolyte trait now properly restores all mana at the sanctum as it description says it should
  • FIX: Fix bug for items in inventory disappearing on right click
  • FIX: Fix issue where sometimes activating an ability would consume mana when it should
Salamander Mystic

Version 1.2.0 "Salamander Knight" (02.09.2018)

  • UPDATE: Combat Styles had an overhaul and are now displayed when active and when they fail to activate due to not wielding the required weapon type.
  • UPDATE: Reduced the amount of armour protection gained from equipment
  • UPDATE: The Treasure Hunter and Thamuaturugy traits can no longer be taken with Poverty
  • UPDATE: The Poverty trait now also removes items normally gained from other traits
  • UPDATE: Tweaked item weights to be more sensible
  • FIX: Fixed windows crash bug when equipping items
  • FIX: Fixed issues with UI scaling in inventory on specific resolutions
  • FIX: Stackable items now properly stack when placed on top of each other
  • FIX: Fix visual issue with status bars overflowing
  • FIX: Setup configuration is no longer loaded twice on startup
  • FIX: Fix game freeze on Windows when changing fullscreen mode
Salamander Knight

Version 1.1.0 "Salamander Warrior" (01.09.2018)

  • NEW FEATURE: It is now possible to customize appearance
  • NEW FEATURE: Added 2 new weapons, 2 armour pieces, 2 shields and 3 magical rings
  • UPDATE: Players now refill their waterskins at the Well or while submerged in water
  • UPDATE: Added new death scream for female characters
  • UPDATE: Added an animation when fumbling an attack
  • UPDATE: The AutoMap had a major overhaul. Added scroll zooming, mouse movement and a button to focus on player
  • UPDATE: Player characters and summons are now visible on the AutoMap
  • UPDATE: Added a small X in the corner of most screens to return to previous screen
  • UPDATE: Speed up resource loading and unloading
  • FIX: Fixed possible crash when loading incorrect translation strings
  • FIX: Crash bug when closing the AutoMap feature
  • FIX: Fixed some issues when switching from/to fullscreen mode
  • FIX: Naming your character now properly works as it should
  • FIX: Save Games now properly display names
  • FIX: Fixed ability/spell tooltips appearing outside edges of the screen
  • FIX: Fix status bars in inventory screen being empty
  • FIX: Fixed possible graphical stutter when moving between tiles
  • FIX: Fixed some incorrect and missing translations
Salamander Warrior

Version 1.0.0 "Skeleton" (26.08.2018)

  • NEW FEATURE: Lost Labyrinth DX now checks for new version updates on startup (can be disabled in config)
  • UPDATE: New improved options screen
  • UPDATE: Game now starts in full-screen by default
  • UPDATE: Optimize game assets to reduce download size
  • UPDATE: Added new logfile output for troubleshooting and debugging
  • FIX: Resolved missing spell icon for Conjure Djinni and Sanctuary spells
  • FIX: Fixed some issues related to switching to fullscreen
  • FIX: Removed external Linux dependency on libpng
  • FIX: Fixed possible issue with locating game assets on Linux
Skeleton